Improve performance and memory usage with large amounts of data (e.g.“Grease Pencil 3.0” is a full rewrite of the current implementation, aiming to lay a solid foundation for the next 10+ years. We are now facing the limitations of its initial design – introducing: Grease Pencil 3.0. Movies like “Unicorn Wars” have been fully animated with it.Īnd while many aspects of the tool have immensely improved over time, the core data-structures of Grease Pencil have remained the same for about 15 years. It is used by small and big studios around the world. Today, Grease Pencil has grown even more. The main developers working on it were Antonio Vázquez and Clément Foucault, together with the artists Daniel Martínez Lara and Matias Mendiola. This version was a major overhaul and had many new features, better performance, and new render engine. But the community that formed around Grease Pencil had bigger plans and started to use it for things he did not anticipate.įast forward to 2019, when Grease Pencil became its own object type and a dedicated workspace for 2D animation as part of the Blender 2.8 project. The first version of Grease Pencil was designed to be a simple annotation tool with basic color settings and animation capabilities. Grease Pencil as annotation tool in its first iteration. In 2008, Joshua Leung implemented annotations in Blender directly in the 3D Viewport, he called this feature: Grease Pencil.
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